Get It in Gear

by Christopher Paul on January 17, 2013

First, let me say, holy shit! Dan Moren’s article on driving cars with manual transmissions is, by leaps and bounds, far greater than any article I’ve read off The Magazine since it was first published – and I’ve enjoyed every article so far (the article on shaving is another favorite). This confirms not only is The Magazine great, but my love of driving stick is shared by more people like me. I can’t tell you how excited I am after reading Get It in Gear.

What excited me the most about reading it was how well Moren captured why I love driving a manual transmission. For the longest time, I thought it was about the control of the car – I felt I could adjust my driving with the subtleties with my foot for on the clutch and arm on the shifter. All true, no doubt. But there is something else that I couldn’t really explain other than it was “the feel” of the car. But Dan does a great job for me:

Listening to your car may not seem like something that comes naturally. But nerds are better at it than most: Not only are we usually surrounded by machines, but in many cases we’re already attuned to them.

Driving a stick shift is much the same. There’s a rhythm to it, but you appreciate the music only after long experience… The more you drive stick, the more you get a feel for when the car wants you to shift: the pitch of the engine, the feel of acceleration when you step on the gas, and the exact point when the gears engage when you release the clutch.

See, a stick-shift car isn’t an appliance. It’s not a toaster or a washing machine, where you push a button and it chugs along at its job. You have to take the time to get to know your car, to develop a relationship with it. Every manual car you drive asks and offers different things, and you have to adapt to unfamiliar vehicles; they don’t change themselves to fit your needs.

Again, all true for me, too. The pressure of the clutch, sound of the engine, the pitch and force of the car as it moves forward, the response from the gas pedal, and in a moment of superbly mastered timing, the thrust of the arm as it moves from one gear to another all moving in synchronous harmony as if I was directing an orchestra. There is a musical rhythm to it.

You might have noticed how he mentions nerds are better at listening to their cars than most. That might be true but it’s not exclusive, for sure. However, I agree that they tend to do things “differently.”

So, maybe it’s not for everyone. But we nerds like lost causes. We learn Elvish, write FORTRAN on an iPhone, roast our own coffee, and shave with a straight razor not because those tasks are easy or make us fit in with the crowd. Nor, in many cases, do we even do such things because they’re empirically better.

We’re driven — if you’ll permit the expression — by a fundamental curiosity, and a basic need to challenge ourselves. To master what is hard.

Sometimes the hard thing is worth doing simply because it’s hard. It’s a philosophy behind great accomplishments from Hilary’s ascent of Everest to Kennedy’s promise of going to the moon. The hard things we do define us: They stretch our brains and our limits, and they give us the courage and confidence to do the even harder things.

That last part about mastering what is hard is something I’ve enjoyed all my life. If I didn’t, I probably wouldn’t be doing what I do today.

And after reading this, all I want to do is hop on the nearest, fastest train to my grandmother’s house and fire up my car, a 1990 BMW 325i Convertible (E30 for the BWM fans out there), strap on some driving gloves, and roll out for the winding country roads of my hometown.

Lastly, I’d like to thank Dan Moren for writing this. Not only has it excited me about my car and getting back to it as soon as possible, he’s excited me to find the next hard thing to master because that’s what people like him and I do.

Now, you’ll have to excuse me for a moment… It’s time to master something hard.

Illustrated Indiana Jones Movie Posters

by Christopher Paul on January 17, 2013

Illustrator Andy Helms drew some fantastic, minimalist, posters for the Indiana Jones movies.

via Curious Rat

Alternate Dr. Seuss Book Titles

by Christopher Paul on January 17, 2013

If Dr. Seuss books were titled to the lessons they were meant to give, they’d look like this.

The Green Eggs & Ham and Sneeches & Other Stories are probably my two favorites of the bunch.

via Kottke

The Life and Death of the American Arcade

by Christopher Paul on January 16, 2013

Superb long read on the history of the arcade games and places by Laura June at The Verge. She starts:

If you’ve never been inside a “real” arcade, it could be hard to distinguish one from say, oh, a Dave & Buster’s. Authenticity is a hard nut to crack, but there are a few hallmarks of the video game arcade of days gone by: first, they have video games. Lots and lots of video games, and (usually) pinball machines. They’re dark (so that you can see the screens better), and they don’t sell food or booze. You can make an exception for a lonely vending machine, sure, but full meals? No thanks. There’s no sign outside that says you “must be 21 to enter.” These are rarely family-friendly institutions, either. Your mom wouldn’t want to be there, and nobody would want her there, anyway. This is a place for kids to be with other kids, teens to be with other teens, and early-stage adults to serve as the ambassador badasses in residence for the younger generation. It’s noisy, with all the kids yelling and the video games on permanent demo mode, beckoning you to waste just one more quarter. In earlier days (though well into the ’90s), it’s sometimes smoky inside, and the cabinets bear the scars of many a forgotten cig left hanging off the edge while its owner tries one last time for a high score, inevitably ending in his or her death. The defining feature of a “real” arcade, however, is that there aren’t really any left.

I remember visiting Space Port – the local arcade at the mall closest to my house – and playing Street Fighter II for the first time. I didn’t get it and it took a the boyfriend of a friend of mine (who played in tournaments) to teach me the rules. But once I understood the moves, fighting rules, and strategy, I was hooked.

I don’t play many games anymore. I packed away my PS3 over a year ago after it sat unused for the year before that. I still play Street Fighter II, though. It’s installed on my iPhone and a friend gave me his SNES when I want to play the cartridge version. If I had the room to fit a full sized cabinet in my apartment, I’d do it in a heartbeat.

But there’s no denying that arcades are gone forever.

via Daring Fireball

Imperial Empire Responds to Failed White House Petition

by Christopher Paul on January 16, 2013

The Imperial Empire has issued a press release in response to the failed petition by American citizens to ask their build a ‘Death Star.’

The overwhelming military superiority of the Galactic Empire has been confirmed once again by the recent announcement by the President of the United States that his nation would not attempt to build a Death Star, despite the bellicose demands of the people of his tiny, aggressive planet. “It is doubtless that such a technological terror in the hands of so primitive a world would be used to upset the peace and sanctity of the citizens of the Galactic Empire,” said Governor Wilhuff Tarkin of the Outer Rim Territories. “Such destructive power can only be wielded to protect and defend by so enlightened a leader as Emperor Palpatine.”

Luckily, private citizens are allowed to conceal their own Death Stars and orbit them (with a permit) for protection or hunting under the 2nd Amendment.

h/t to Greg