Street Fighter 2: An Oral History

by Christopher Paul on February 15, 2014

Polygon has a long[1] article on the history of how the legendary game, Street Fighter 2, came to be and the fallout that came from its success.

In 1985, artist Akira Yasuda showed up to a Capcom job interview dressed in pajamas and a tie. He left his portfolio at home, saying fans stole his work because it was too good. Asked why he chose pajamas, he replied he wanted to look presentable and that was the only thing he owned with a collar.

Capcom developer Yoshiki Okamoto sat on the other side of the room, amused by Yasuda’s antics. Okamoto, himself known for pranks and outlandish behavior, liked Yasuda’s work.

Yasuda got the job.

Without realizing it at the time, Okamoto was recruiting a team that, five years later, would develop the competitive fighting game Street Fighter 2. The franchise would go on to sell more than 30 million units. It would become a cologne.

I’ve written about my love of Street Fighter before here and here where I did a mini-review of the port for the iPhone. This is a must read for any game aficionado – especially if you loved SF2 as much as I did.

  1. And when I say long, I mean 19,000 words long which Longreads estimates will take 76 minutes to get through.  ↩

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